CHV-electronics

Svengali Rays Pro

The realistic massive volumetric light spill title generator and video filter.

An Add-On plugin package for QC Integration FX.

The Manual


Svengali Rays Pro is a Add-On package for CHV QC Integration FX, which needs to be installed. You can download CHV QC Integration FX directly from the Downloads section on our web-site:
www.chv-plugins.com


Svengali Rays Pro can be purchased by itself. You need to install the Demo version of CHV QC Integration FX which is CHV's free plugin platform for all Quartz Composer related plugins for Final Cut Studio.


To use the plugin you need to apply it to your project and open its controls. The plugin package Svengali Rays Pro contains these two plugins:


The Video Generator Svengali Rays Pro

A Video Generator to create titles with a volumetric light effect.


Final Cut Pro / Final Cut Express:

  • Open the Effects tab in the Browser window
  • Open the folder Video Generators
  • Open the folder CHV QC Svengali Rays
  • Drag the plugin CHV Svengali Rays Pro to the timeline
  • Double-click the plugin in the timeline to load it into the viewer and select the Controls-tab

Motion:

  • Open the Library
  • Click on Generators
  • Click CHV QC Svengali Rays in the column to the right
  • Drag the plugin CHV Svengali Rays Pro to the timeline or into the Layers tab
  • Click the plugin once in the Layers to open its controls

The Video Filter Svengali Rays Pro

A Video Filter that uses a generated mask for the volumetric light effect.


Final Cut Pro / Final Cut Express:

  • Open the Effects tab in the Browser window
  • Open the folder Video Filters
  • Open the folder CHV QC Svengali Rays
  • Drag the plugin CHV Svengali Rays Pro onto a video clip to the timeline
  • Double-click the plugin in the timeline to load it into the viewer and select the Filters-tab

Motion:

  • Open the Library
  • Click on Filters
  • Click CHV QC Svengali Rays in the column to the right
  • Drag the plugin CHV Svengali Rays Pro onto a clip or video layer/group in the timeline or the Layers tab
  • Click the plugin once in the Layers to open its controls

Configuration


The controls of the Video Filter and the Video Generator only differ by a few parameters. The differences are explained in the below sections.


Mode
With this popup menu you can select if you want to work in the fast Setup mode or if you want to see the full render resolution. It is necessary to set this parameter to "Render: Full Resolution" when you render your project.


Note: This parameter only exists in the Video Generator.


Ray Emitter Mask

Note: This section only exists in the Video Filter.


Use this section to define the mask for the ray emitter.


Emitter uses:

Alpha Channel: The Mask is generated from the Alpha Channel of the video clip where the plugin is applied to.

Color Selector: The Mask is generated from the brightness level of the video clip. The Tolerance slider defines the sensitivity of the brightness selection. Higher values make the mask larger and more light will be generated.

Clip/Image: The Mask is generated from the brightness level of the applied clip or image in the image well.


Text

Note: This section only exists in the Video Generator.


String
Defines the desired text with this text input field.


Font Name
Use this popup menu to select a font.


Font Kerning
Define the kerning manually with this parameter. Basically you can add a space between each character. Use this parameter to spread out the characters of the generated title.



Text Softness
With this parameter you can blur the generated text. Note: This parameter does not affect the light rays.



Text Color
Defines the color of the text. This parameter only changes the color of the text and not the color of the light rays.


Text Color (alpha)
Defines the opacity of the text. This parameter does not exist when Svengali Rays Lite is used with Motion. Instead you can define the opacity of the text by using the Alpha parameter of the above color selector.


3D Transformation

Position X
Position Y
Position Z

Defines the position of the text in a virtual three dimensional space. Remember that the X and Y parameters are very sensitive when the text is close to the viewer (low value of the Position Z parameter).


Rotate X
Rotate Y
Rotate Z

Defines the rotation of the text in a virtual three dimensional space. The text is always rotated around its own center point.


The X-axis being the horizontal, the Y-axis the vertical and the Z-axis the optical axis of the system.




Rays

Blur Rays
This parameter blurs the generated ray mask.



Center
This parameter defines the center of the light spill. The Center can even be outside of the canvas.



Length
This defines the length of the light rays.



Weight
Weight defines the balance between the inner color and the outer color.



Stretch Rays
With this parameter you can stretch the generated rays even more. The beginning of the rays will "disconnect" from the source and create a gap.



Glow
With this parameter you can intensify the colors of the light rays.



Color Inner
Color Middle
Color Outer

Defines the colors used for the light rays. The Inner color is used close to the source, followed by the Middle color while the Outer color is used for the ends of the light rays.


Saturation
Defines the saturation of the light rays.



Brightness
Defines the brightness of the light rays.



Flatten Rays
This parameter blurs the generated rays.



Flatten Ray Colors
This parameter blurs the colors of the generated rays.



Rays in Back<>Front
This parameter defines if the rays are located behind the video or overlay the video.



Sparkles

With this section you can create additional sparkles that are emitted from the same ray mask.


Length Sparkles
Defines the length of the sparkles.



Angle Sparkles
Defines the angle of the sparkles.



Shine Sparkles
Defines the length and visibility of the sparkles.



Scramble Rays

With the parameters of this section you can scramble the light rays.


Amount
This parameter defines how far the light rays will be spread out.



Angle
With this parameter you can rotate the light rays that were spread out by the scramble effect



Mask

With this section you can define a circular mask from where the light rays will be emitted. This mask masks out the mask generated in the Ray Emitter Mask section, so that light rays are only emitted from places that are located inside both masks. The center of the mask is the same center defined in the Rays section. This enables you to quickly define a mask around the center of the light spill effect.


Enable Mask
You can enable or disable the Mask feature with this checkbox.



Invert Mask
This checkbox inverts the Mask.



Mask Size
Defines the size of the circular Mask.



Mask Softness
This parameter defines the softness of the border of the Mask.



Show Mask
Enable this checkbox to see the Mask in the canvas. You need to disable this option when you render the video.



Distortion

With the parameters of this section you can distort the video at the light source.


Distortion Amount
Defines the strength of the distortion effect.



Distortion Softness
Defines the softness of the distortion effect.



Svengali Rays Pro
An Add-On package for
QC Integration FX

BUY NOW! ONLY $55

If you have are any questions or requests please use our contact-form. 2002-2017 by CHV-Electronics Inc., Christoph Vonrhein. All rights reserved.
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