Perspective Angle controls the focal length of the cameras lens. This parameter behaves just like the zoom of a regular lens on a camera.
|Perspective Angle = 30
||Perspective Angle = 100
Enable Light and Specular
Here you can switch on or off the light method for the cube. If this control is switched off, you will see that the filmstrip appears much brighter. This might be confusing. So you have to understand that this control does not "switch on a global light" that illuminates the cube. This control selects between a flat lightning model, which makes the cube shine with full brightness, and a light model with a light source that creates specular reflections with an angle dependant method to illuminate the surfaces.
If Enable Light and Specular is enabled, the color you select with this control is use as an ambient light source that illuminates the filmstrip from all directions.
Adjust the size and brightness of the specular reflection. This control only has an effect if Enable Light and Specular is enabled.
|Light model switched off
||Light model switched on
Small specular light
|Light model switched on
Large specular light
Switch on/off the anti-aliasing feature. Note that this features slows down render times a bit, but gives you much nicer results. CHV suggests that you turn off this option for your animation creation process, if your computer is not fast enough to be able to run this plugin in realtime.
This color will be used for the filmstrip borders as well as for the content of the filmstrip, if you have selected Use Color at the below popup menus for the texturing method.
Select the texture of the border.
If the popup menu is set to Use Color you will see the above defined color. Set the popup to Use Texture to see the texture you have applied to the image well Border Texture. If no texture is applied you will see a predefined image.
If you like to create your own border, you have to know that only the left and right border of the applied image will be used for the border of the filmstrip. Everything in between will be unused.