3D Video is an Add-On package for CHV QC Integration FX, which needs to be installed. You can download CHV QC Integration FX directly from the Downloads section on our web-site:
3D Video can be purchased by itself. However you need to install the Demo version of CHV QC Integration FX which is CHV's free plugin platform for all Quartz Composer related plugins for Final Cut Studio.
The manual demonstrates the functionality of 3D Video by using a still image. Of course the plugin also works with all types of video clips.
To use 3D Video you need to apply it to your project and open its controls.
Final Cut Pro / Final Cut Express:
- Open the Effects tab in the Browser window
- Open the folder Video Filters
- Open the folder CHV QC 3D Video
- Drag the plugin CHV 3D Video onto a video clip to the timeline
- Double-click the plugin in the timeline to load it into the viewer and select the Filters-tab
- Open the Library
- Click on Filters
- Click CHV QC 3D Video in the column to the right
- Drag the plugin CHV 3D Video onto a clip or video layer/group in the timeline or the Layers tab
- Click the plugin once in the Layers to open its controls
The controls of 3D Video consist of 5 sections. Each section is designated to a specific functionality of the video filter.
3D Layer Setup: Define the configuration of the 3D layers.
Camera: Define the camera position.
Source: Control the source video and apply additional effects.
3D Layer Expansion Mask: Define the video to be used to the layering effect and apply additional effects.
Distort Layers: Distort the 3D object (twist, turn and scale the 3D layers)
(Images used for this manual to demonstrate the functionality of 3D Video's parameters.)
3D Layer Setup
Use this section to define the configuration of the 3D layers.
Mode defines the method how the pixels of the image or video are spread out in the 3D space. There are three configurations:
Pixel by Pixel: The pixels of the video will be spread out one by one over the layers.
Upwards: The pixels will be stacked from the bottom of the 3D object to the top.
Downwards: The pixels will be stacked starting from the top down to the bottom of the 3D object to the top.
Show Mask: This option shows the video in black & white as it is used to spread out the pixels over the layers. Dark areas will be used to form the lower areas, while brighter areas make the pixels go on higher layers.
This defines the height of the 3D object. A value of 0 will create a flat surface.
Define how many layers will be used to create the new 3D object. Up to 256 layers can be created. The render time increases with more layers. For a fast response time it is recommended to use 32 layers to setup your animation.
Cut layers from the top and bottom.
The pixels of the incoming video are spread out in the 3D space. Each layer holds only the pixels of a specific brightness level (defined in the 3D Layer Expansion Mask section). The Expand parameter makes the surrounding layers more sensitive to other brightness levels, creating a more bulky look.
This parameter fills the background with a defined color. The initial setting makes the background transparent.
This section defines the camera position. The X-axis being the horizontal, the Y-axis the vertical and the Z-axis the optical axis of the 3D system.
Rotates the camera around the 3D object.
Camera Pos X
Camera Pos Y
Camera Pos Z
Defines the position of the camera in the 3D space. Camera Pos Z controls the distance of the camera to the 3D object. Camera Pos X & Y control the vertical and horizontal position of the camera.
Use this parameter to crop any unwanted (black) border from the source material.
These values control the brightness, saturation and contrast of the source video. If the source video is also used for the 3D layering mask, then these values will also affect the 3D design. Higher brightness values will lift the 3D planes up. Levels above the maximum white will be clipped to the maximum white level.
(The Brightness changes)
(The Contrast changes)
Special Effect Amount
Five effects can be applied to the incoming video: Soften, Pixellate, Edges, Crystallize, Dots. The slider Special Effects Amount controls the strength of the effect. Special Effects are not applied to the 3D layering mask.
3D Layer Expansion Mask
This sections defines the video (or image) to be used to the 3D layering effect and to apply additional effects to the mask.
Selects if the Source is used for the creation of the 3D layering or if you want to use a different image or video, which can be defined by applying it to the Expansion Mask image well.
Select which channel will be used to create the 3D layering effect. You can choose from this selection:
Luminance, Red, Green, Blue, Red+Green, Red+Blue, Green+Blue, Red+Green+Blue, Alpha, U B-Y, V R-Y, Chrominance
Enable this feature to ignore the Alpha channel for the creation of the layering mask.
Enable this feature to invert the 3D mask.
Special Effect Amount
Five effects can be applied to the 3D mask video: Soften, Pixellate, Edges, Crystallize, Dots. The slider Special Effects Amount controls the strength of the effect. The Special Effects are only applied to the 3D layering mask and not to the Source video.
You can tint the top and bottom of the 3D object with these two parameters.
This section is used to distort the 3D object (twist, turn and scale the 3D layers).
With a Bulge value of 0 all pixels will be spread out linear over the 3D layers. Higher values will stretch the distribution of the pixels exponentionally to create a defined contrast between the lower and higher layers.
Bulge Weight defines the weight between the higher or lower brightness levels.
This parameter rotates the layers around the center axis with the given angle.
Scale Top Width
Scale Top Height
These two parameters scale the top layers of the 3D object.
Scale Bottom Width
Scale Bottom Height
These two parameters scale the bottom layers of the 3D object.
Raise Top Angle
With these two parameters you can raise/tilt the top layers. The parameter Raise Top Angle defines the angle in which direction the top layers tilt.
Raise Bottom Angle
With these two parameters you can raise/tilt the bottom layers. The parameter Raise Bottom Angle defines the angle in which direction the bottom layers tilt.