CHV-electronics

The Bezier Garbage Matte Pro V4.0

The best Garbage Matte with Bezier Handles


* compatible with Final Cut Pro 2-7 and Final Cut Express.

Have you ever tried to generate a perfect garbage matte for even the most complicated shapes? This is now possible with the Bezier Garbage Matte Pro.


No more fuzzing around with a Garbage Matte with only 4 or 8 points. Have you ever tried to outline a curve with straight lines ? Even 50 points are no solution because most objects are a compilation of curves.

Well, Curves is the second name of the Bezier Garbage Matte Pro.


With Final Cut Pro everything is keyframeable. This enables you to generate perfectly smooth animations.


With this plugin you can generate a Garbage Matte with 2 - 40 points. This is possible, because all points can be individually enabled. If you need a 23 point matte, this plugin is perfect for you.


Even this is possible:


You can use the Bezier Garbage Matte Pro as a shape generator. Just apply it to a slug and use the Tint- and Border-controls.


To the right we see the matte as an outline, tinted with a solid color. In addition a feathered border is placed around it. All this is done by the Bezier Garbage Matte Pro. No additional functions of Final Cut Pro or other plugins are needed.


Below is something more complicated. Remember: Everything is possible.


(Click for full resolution)

(Click for full resolution)

Everything is visible and perfectly controllable in the canvas.

  • Set up to 40 points with bezier handles
  • Each point can be enabled individually. This makes it possible to generate a 2-point matte and even a 40 point matte
  • Each point has 2 bezier-handles
  • All parameters are fully keyframeable
  • The additional Zoom-function makes it easy to set up the points precisely
  • Generate a matte or an outline
  • 4 different preview-modes make it easy to create even the most complicated shapes
  • Generate shapes and lines
  • Tint your selection
  • Generate two different borders
  • Blur you matte
  • Invert the matte itself
  • The content of the matte can also be desaturated and inverted
  • Rotate, scale and change the aspect-ratio of the matte
  • Overlay you matte with the source-clip
  • Transparency is fully supported


You can also generate lines, apply colors to them and overlay them on your clips. This is most useful to highlight areas.

An additional blur-functions is perfect to distort certain parts of your clips.


The picture to the right also shows the capability to overlay the original clip to the matte. This makes it easy to fade-in-out your matte.


Below you see the invert and desaturate function.


All features can also be combined, creating never seen before effects.


And here are some more examples of what you can do with the Bezier Garbage Matte Pro


Manual

General Info


If you have ever tried to generate a garbage matte from an object that is not a perfect rectangle or at least octagonal, you could clearly see that there is nearly no chance to do the job right with a garbage matte without bezier handles. Even if there is just one small curve you have to outline, you would need way too many points to do the job.


The Bezier Garbage Matte is the solution. You can generate a matte with every shape you can imagine.


The plugin Bezier Garbage Matte is the first any only native Garbage Matte plugin for Final Cut Pro with Bezier-handles.



Browser and Timeline


After installing the Bezier Garbage Matte Pro plugins, you can find them in the effects-tab of the browser-window as seen to the left.


Open the folder "Video Filters". There you will find a folder named "CHV Bezier Garbage Matte". Open it as well.


If you want to use the filter you just have to drag and drop the filter on the desired clip.



If you have turned on the filter-indicator (red arrow) you can see a green line under the clip. This line indicates that you have successfully applied the filter to the clip.


Double-click the clip on the timeline to load it into the viewer. Click on the "Filters"-tab. There you can find the filter Bezier Garbage Matte Pro. Now you can make the necessary changes.


The red line above the filter shows which part of the clip is not rendered yet. Select the clip in the timeline once and press Apple-R to render this part.


Configuration

The first set of controls defines if you want to generate a standard matte or if you want an outline as a matte.
Generate Area
Select this to generate a standard matte.

Outline
Select this to generate an outline as a matte.

The following two settings are only active if you have selected "Generate Outline":
Outline Size This slider defines the size of the outline.
Close Outline Check this checkbox to generate a loop. Leave this unchecked to generate a line.

These controls only affect the canvas.
Canvas shows: There are 4 preview-modes for the canvas:

Source (no Labels)

If you select this, the canvas shows the source material without any changes.


Final (no Labels)

If you select this, the canvas shows the final result. No labels or other additional informations will be displayed.


Final (with Labels,normal view)
This will show the final result in the canvas. All additional information will also be displayed.


Final (with Labels,look at Matte)
This mode is most usefull if you use the Distortion Controls. The matte will keep its position in the canvas, even if it is rotated or scaled. Instead the clip will be scaled and rotated. This enables you to the matte as it is, relative to the clip. Even if you have scaled the matte to a very small size, you can still see the exact position of each point.

Show Bezier-handles If you check this checkbox, the bezier-handles will be displayed in the canvas as red and blue arrows. Handles with the size of 0 will be displayed as a blue or red dot on the respective point.
Show Outline Check this checkbox to see an outline of the matte in the canvas. This can be used to verify the desired shape of the matte.
Show Points This will show the position of the points as a small green rectangle.
Show Center of Points Check this checkbox to see the exact center of the points of the matte. It will be displayed as a cyan cross.
Show Distortion Centers Check this to see in the canvas where the Distortion Centers are located:

S shows the position of the Scale Center


R shows the position of the Rotation Center


O shows the Global Offset

Show Numbers Check this to enable small numbers next to the points.
Numbers are outside
The numbers will be placed outside the matte.

inside
The numbers will be placed inside the matte.

Number Size This defines the size of the labels. Smaller numbers can be very useful if the points of the matte are close together.
Opacity Labels
This defines the opacity of the informations in the canvas. The Zoom-window will not be affected by this setting.

These settings will distort the generated matte.

Global Offset This defines the global offset. The matte will be moved relative to this point. A setting of 0,0 will leave the matte in its original position.
Size With this slider you can define the size of the matte. A setting of 100 will leave the matte in its original size.
Aspect Ratio This slider defines the aspect ratio of the matte.
Use Below defined Center
Use this if you want to use your own scale center. This setting will enable the below definable Rotation Center.

Center of Screen
This will scale the matte around the center of the screen.


Global Offset
This will scale the matte around the above Global Offset point.


Center of Points
If you use this setting, the scale-center of the points will be used.

Center (Size and Aspect) This setting will be used if you have set Use to Below defined Center.
Rotation Here you can define the rotation-angle. The matte will be rotated around the below defined center.
Rotate around Below defined Rotation Center
Use this if you want to use your own rotation center. This setting will enable the below definable Rotation Center.

Center of Screen

This will rotate the matte around the center of the screen.


Global Offset
This will rotate the matte around the Global Offset-point.


Center of Points
If you use this setting, the rotation-center of the points will be used.

Rotation Center This center will be used if you have set Rotate around to Below defined Rotation Center.

Some examples:

The Zoom-feature can only be seen in the canvas. This feature is very usefull to place a point to an exact position without being disturbed by the various informations or the mouse-pointer in the canvas.
Mode Off
This disables the Zoom-feature.

Automatic
If you select this the point that is currently moved will be zoomed.


Show manual selected Point
This shows always a manual defined point in the canvas. Select the point with the below slider.

Manual selected
Point
See Mode.
Zoomfactor This defines the Zoomfactor.
Window Size This defines the size of the Zoom-window.

With the controls of this section you can soften the borders of the matte.
Smooth Outline With this slider you can make the outline of the matte smooth.
Choke With this slider you can expand or shrink the matte. This slider works in conjunction with Smooth Outline. You need to set Smooth Outline at least to "1" to make this slider work.
Feather Edges This control blurs the border of the matte.
Invert Matte Check this checkbox to invert the matte.

With these settings you can tint the matte.
Tint Mode Off (do not tint)
Tint is turned off.

Tint
Use this to enable the tint-function.


Solid Color
This will overlay the matte with a solid color. All brightness-information of the source-clip will be overwritten.

Color Select the tint-color here.
Tint Amount This slider defines the amount of the tint-effect. This slider does not work in the Solid Color-mode.

Some examples:
Tinted matte with Opacity Source set to 100: Feathered outline:

These settings enable you to create a border.
Mode Inner Border
This creates a border within the boundaries of the matte.

Outer Border
Use this to generate a border around the matte. The border will be placed in the background. It will not be visible if you use a clip without an alpha-layer and Opacity Source is set to 100.

Composite Mode
(only Inner Border)
This setting is only available in the Inner Border-Mode.

The available composite modes are:
Normal, Screen, Add, Subtract, Lighten Darken, Multiply and Overlay.

Size This slider defines the thickness of the border.
Color Select the color of the border here.
Feather A setting above 0 will soften the border.
Opacity This defines the opacity of the border. Remember that this slider works in conjunction with the Opacity Source-slider.

Some examples:
Inner border with Opacity Source set to 100: Outer border with Feather set to 20:

Here are the misc. effects.
Blur This setting will blur the matte. A setting of 0 will turn off this function.
Desaturate Here you can define the amount of the desaturation of the matte. A setting of 100 will completely desaturate the matte.
Invert
Matte Area
Check this checkbox to invert the content of the matte.
Opacity
Source
Here you can define the opacity of the source. A setting of 0 will create a perfectly transparent alpha-layer. A setting of 100 will place the source in the background and only the additional features (tint, border, blur, desaturate and invert matte area) will be visible.

In this section you can define the actual matte. There are 5-40 points, depending on which filter you have applied. Each Point can be disabled (except Point 1 and 2). This enables you to create a matte that really fits your personal needs.
Enable Point
With this checkbox you can disable the points you don't need.

Bezier (blue)
This handle defines the bezier-curve to the previous point. Bezier Blue of Point 1 will define the curve to the last available point.


Point
This defines the actual point. You can even move a point off the screen.


Bezier (red)
This handle defines the bezier-curve to the next available point. Bezier Red of the last available Point will define the curve to Point 1.

If you disable all Points only Point 1 and 2 will remain active. Even with only those 2 Points and the respective bezier-handles you can create a heart or a circle for example.

Please note: Points can be moved directly in the canvas. Just click the (+) and then move the point in the canvas. The Bezier-Handles will react differently. They default to the center of the canvas on the yellow cross. If you want to create a handle, don't click on the respective point. The handle would "jump off the screen". Start on the yellow cross to get a feeling how the handles move.


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